Published: 9 June 2022
An economic and social game based on a real-life environments including elements of the famous Heroes Of Might And Magic game series.
An economic and social game inspired by Heroes Of Might And Magic. The game is designed to replicate a real-life environment simulating the actions that people have to perform in order to earn a living.
The world of ERTHA´s is divided into 350,000 NFT virtual plots called “Hexes”, or HEX land plots, through which many transactions can be made for which the HEX owner obtains some Ertha token cash-back:
Linas Kiguolis – CEO and main architect of the ERTHA project with a strong background in IT, security and business. He is an entrepreneur and investor who owns several companies
Ernestas Jankauskas – Operations Director of the “ERTHA” project, managing partner with ten years of experience in the development of IT projects
Aidas Berukstis – Technical Director, Chief Developer and Breakthrough “GitHub” enthusiast
Mantas Vaskela – CMO, Head of Marketing and Communications with experience ranging from government projects to IT and “pro bono” initiatives
Greta Skernauskyte – Chief Designer of the “ERTHA” project with a strong sense of visual composition
Aurimas Alisauskas – Chief Developer
Ugnius Vaidila – Developer focusing on blockchain and crypto technologies
Tadas Valutis – Senior Developer
Vytautas Chamutovskij – Developer specializing in blockchain technologies
Monika Intaite – Front-end Developer and Assistant Chief Designer
Deividas Varnagis – Chief Developer
It is the year 2066. Since journalism and the media are owned by corporations, all the information about catastrophes and disasters happening all over the planet is carefully managed and provided to the masses to consume according to the needs of corporations. Some of the real news appears from time to time through the effort of different groups of activists. Truth is leaked via dangerous endeavours of computer hackers. For unveiling atrocious lies that corporations are feeding the consumers, they are treated with utter disrespect, portrayed as the enemies of humankind and brought down using corrupt law enforcement institutions who allegedly have an obligation to protect the citizens, but in reality became part of an enormous human control machine that no one has seen to this day. Planet “Earth” is becoming extremely overpopulated and those finite resources our fragile universe marble has in store for us are becoming more and more scarce. This is what led to today’s war, which has lasted indefinitely.
There are three main roles in the game: businessman, scientist and warrior. Each role affects the world economy and contributes to the development of their nation. Players can change roles at any time.
A nation´s prosperity or poverty is based on the activities of its citizens. The game is balanced so that every type of player’s activity makes a difference.
Scientists raise the technological level of different industries in the region and provide businessmen access to products of higher value.
Businessmen produce gear, food and medical supplies that improves the efficiency of the actions taken by the rest of the population.
Warriors are the guarantee of safety for the state and its citizens.
Wise political coordination and the collective efforts of a country’s citizens will raise the power of their nation to the highest levels. The others will either have to partner up or attempt to conquer it.
The energy mechanic is one of the main mechanics which impacts every decision the player makes in the game. The main idea behind the energy mechanic is to limit the number of actions a player can do in the game per day. This way players who can spend less time in the game would not be in a worse position than players who can spend endless hours playing.
Energy is consumed by various in-game actions, be it travelling, studying, training, hunting, managing companies, doing crimes, etc. In addition, half of the energy can be lost due to hunger.
Once energy is lost, it can be restored in one of the following three ways:
There are five main industries in the game:
Every industry has technological levels which define what products can be produced in companies belonging to an industry.
Each industry is essential for a country’s prosperity, however there is no way a country could develop all five industries to the maximum technological level. Every country will have to choose in which industries its citizens should specialize in to produce the most valuable products.
The Businessman role is for those who are planning to become the leaders of manufacturing and who will supply other players with needed gear, food, medical supplies, etc. Businessmen will have to establish companies for gathering resources, creating materials and producing goods.
The Scientist role is for those who want to dominate the market with their services. Players striving to become the most educated people on the globe will have to study and improve their real-life know-how and be the most efficient labor force in the market, since the turnover of factories is highly dependent on the skills of employees.
Professional scientists with the highest skills will be recruited by markets finest producers and generously rewarded for their skill. Assaults, fights, wars will not be won without their hacking skills, which is needed in almost all types of conflicts.
Warriors will start building the names for themselves from military trainings against A.I. powered bots. Having a good reputation is a guarantee of endless flow of job offers and good pay. Some players will take on safeguarding the population and their assets while the other combatants will certainly focus on offensive activities – assaulting players, attacking factories and warehouses.
This group is going to be the main driving force of the expansion of the country they are fighting for, and also its security guarantee.
Advantages of Land Ownership
Every product in the game is a Blueprint. Players can either produce them or find them. Certain skills, factory ownership and sufficient natural resources are needed in order to produce them.
ERTHA token: total stock of 2,000,000,000
Private sales: 18.5% – 370,000,000
Public sales: 2.5% – 50,000,000
Listing: 3% – 60,000,000
Play to Earn + Staking: 31% – 620,000,000
Ecosystem: 27% – 540,000,000
Team + Advisors: 10% – 200,000,000
Liquidity: 4% – 80,000,000
Marketing + Guilds: 4% – 80,000,000
Can be purchased at: Huobi, DODO BSC, ZT, Pancakeswap
Price on Huobi as of March 14, 2022: USD 0.0857
The ERTHA token is the core utility token that is used to facilitate a sustainable DAO design for the game’s metaverse ecosystem as a whole.
There will be 2,000,000,000 ERTHA tokens minted on the Binance Smart Chain (BSC) with no further issuance after that.
The ERTHA token has many different uses which makes it unique in the market. We believe in creating an ecosystem where players can be rewarded for their actions on the platform. This in turn will create a healthy, sustainable and engaged in-game economy.
It is also possible to stake, currently on Huobi via this link – 14 days of fixation, max 4000 tokens (307 tokens earned after 14 days)
“This project is inspired by the well-known Heroes of Might And Magic series of strategy games, which is an immediate sign of possible great potential. Taking into account the experienced ERTHA team and the well-crafted first trailers, there is no doubt we should keep this project on our radar.
Personally, I am very attracted to the opportunity to create my own virtual world, which, however, contains all the elements of the real one – both positive and negative. The opportunity to experience the post-apocalyptic world almost in real life is another great lure.
Since this will not only be a game experience but there will also be real money in circulation in the form of cryptocurrencies, playing this game could have a positive impact on a players’ financial literacy. I believe that every experienced businessman would have appreciated the opportunity to learn everything about business, taxes or even law in the virtual world before their first investment.”