Animal World

An environmentally friendly and fun Play-2-Earn game where players can grow and harvest farm products and build up their farm.

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  • Ecological game
  • Well-known and proven concept


  • Unknown team
  • No partners or investors
  • Forced investment
Rating 2
1 - Project Potential
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Official Trailer

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Basic Information

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Road Map

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Q4 - 2021

  • Sale of trees.
  • AWC staking.
  • Land sale, phase 1.

Q1 - 2022

  • New whitepaper released.
  • New website.
  • Random distribution of machines (16 Feb) and crop fields (26 Feb) at AWC.
  • Staking trees at AWC stopped.
  • Game update and gameplay preview.
  • Alpha game version release and testing.

Q2 - 2022

  • Reducing the number of animals and machines in the WAX marketplace.
  • Cooperation with other projects.
  • Supply partnerships.
  • Launch on the BSC market.
  • Launch of a bridge for NFT and tokens.
  • Land improvement.
  • Announcement of another game mode.

Future plans:

  • Creating and researching new features and game mechanics.
  • Multiplayer mode.
  • New animals (lions, eagles, wolves, etc.).
  • PvP mode.
  • DAO and guilds.
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About the Game

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Animals World is a farming game based on the carbon neutral WAX blockchain. Players can thus try to grow, harvest and trade fresh products and earn AWC tokens based on the completion of daily tasks.

The game consists of the following basic stages:

  1. Planting a tree.
  2. Fresh crops harvesting.
  3. Raw materials processing.
  4. Filling the daily market order.
  5. Obtaining AWC token rewards.

There are three types of NFT-producing resources in the game – trees, animals, and crops.

Trees will produce fruit (orange, mango, figs), animals produce animal products (milk, eggs, meat) and fields produce crops (wheat, corn, chili).

In the game, the player will have machines (juicer, ice cream maker, grill) available to process the raw materials into finished products. These are then used in completing daily tasks.

If the player decides to sell a larger amount of resources, he or she has the option to mint them as NFT packs and then sell them on the secondary marketplace outside the game.

Daily market orders

Daily market orders will be a task list that everyone will be able to view in the game’s user interface. The player will initially complete these tasks every day, but as new variants and types of crops, products and machines are added, orders will be limited. AWC tokens earned from orders are added to the player’s game balance.

Level system

A user’s level in the game is based on XP. The only way to earn XP will initially be to complete daily tasks. By levelling up, the player will gain access to more upgrades for their NFTs. This will increase his or her rewards and lead to cheaper offers in the game store. Higher level players will have earlier access to game modes, the whitelist, and a series of game drops.

Community land

Owning land in the game will have benefits but is not required.

For most game NFTs, there is a choice of whether they will be placed on a parcel owned by the player, or on a community one that is shared by all users and allows them to use their NFTs on it. If NFTs are placed on community land, they will have a certain time delay in the game compared to NFTs placed on player land.

Improvement mechanics

All game items such as animals, machines, fields, etc. have their own system of levels. These levels are made available to players based on their experience in the game. If the player then wants to improve his or her NFTs, he or she has to use AWC.

Upgrading each NFT will increase its attributes and allow the player to speed up production and complete more daily tasks. Collected fees are pooled and returned to the game economy.

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Player Requirements

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To join the game, it is necessary to pay an entry fee, which is deducted from the player’s wallet.

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Token AWC

Total supply: 10,000,000,000 AWC
The AWC token will be the main currency for all in-game activities as well as a form of player reward.

At the beginning of the game, machines, animals, and fields will be given to players who have staked $AWC tokens. After staking ends, $AWC tokens will be paid out mostly via daily orders along with landowner income.

Token use:

AWC tokens will mainly be used to buy NFTs and upgrade them. NFT items that generate funds will cover the cost of purchasing individual upgrades to production machines, providing staking and governance capabilities. Both will be introduced in later stages of the game’s development.

Token distribution:

  • Play-2-Earn – 30% (3,000,000,000 AWC).
  • Research and Development – 25% (2,500,000,000 AWC).
  • Team – 15% (1,500,000,000).
  • Marketing and Promotion – 18% (1,800,000,000 AWC).
  • Law – 5% (500,000,000 AWC).
  • Consultants – 5% (500,000,000 AWC).
  • Airdrop, LP rewards – 2% (200,000,000 AWC).

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AWC tokens can be obtained by the player as follows:

Every time the player plants a tree, they harvest resources from it in a few hours. The raw materials are then sent for processing and the final product is made from them. The player offers the product for sale on the market and receives AWC tokens in return.

Tokens earned on the market will be stored in the player’s game balance, not sent directly to their wallet. If the player wants to withdraw or save tokens, he or she will use the WAX ​​wallet. The player can keep the earned tokens in the game and then use them in the game store to upgrade NFTs or make any purchase. There is a fee associated with withdrawing tokens from the game, which is deducted from the final amount sent to the WAX ​​wallet.

Withdrawal fees will be pooled and redistributed:

  • 40% of the total pool is distributed among the landowners each week.
  • 50% will be used for daily market orders.
  • 10% will be used for development fees.
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analyst opinion

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“The whole concept of the game is very familiar. Almost everyone has tried a game based on a similar basis. What has a very positive effect on me is the game’s ecological focus. The knowledge that by playing the game we are contributing to something good. On the other hand, what did not impress me is the necessity of paying an entry fee, without which the game cannot even be tried out. The team developing the game is not public, so we don’t know who is behind it.”

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Šárka Mokrá

Šárka Mokrá

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