Published: 4 October 2022
Globula is a Play-2-Earn and Move-2-Earn geolocation AR RPG that requires you to move. No knowledge of cryptocurrencies is required and neither is any investment. The game has been in development since 2016. At first glance, it resembles Pokémon GO, with the only difference being that it’s a Sci-Fi game.
You are in the role of a scientist who, together with others, discovers and creates the world of Globula. A world that has been invisible to mankind until now. It is now accessible to players thanks to laboratories around the world and special hardware and software. All you need to play is a mobile phone with the Globula app installed. Just head outside and assume the role of a scientist, where you’ll be (among other things) challenged by:
– Collecting, extracting, storing and exchanging energy and resources.
– Hunting creatures from the world of Globula.
– Producing items and equipment.
The developers launched an alpha version in Q3 2022. While we still have to wait for the final game, it is already possible to sign up for Alpha testing. I know from experience that this is often a useful way to secure a more advantageous position in the game. Since May, they have also gradually started releasing soundtracks. Check out the video below to see what the AR projection of Globula creatures currently looks like in the Alpha version.
Airdrop and community social networks.
Formation of the core team.
Maps and geolocation tools.
Release of the Globula prototype.
Establishment of an advisory board.
Release of tokenomics.
Release of the Globula Alpha version – hunting, agriculture.
Community investment and partnerships.
Augmented reality mode.
Private and public investment.
Audit of smart contracts.
TGE and token distribution.
Listing on DEX, GLB yield farming.
Globula mining and production.
Globula Beta version.
Integration of clans and corporations.
Listing on CEX.
GLB Governance (DAO).
Location based module features.
Marketplace of in-game items.
UGC – Geolocation Questy Constructor.
Integration of Neurofeedback devices.
Start of GLB staking.
Story of the game
The game is set in the world of quantum mechanics, with an overlap into the real world. The story is inspired by current developments in quantum physics, genetics and biology. This can make the game all the more immersive. The studio has crafted a Sci-Fi story for this game for the next 10-15 years.
In the game you will build objects and participate in the game community, including cooperation with people. You can help one of the factions, depending on your current interests and goals. For this you will be rewarded in the form of tools, weapons and blueprints.
You will build local community structures, complete geolocation tasks, and in the future create tasks yourself. Your influence in the game will depend on the reputation you have built for yourself.
Gradually you create your own skill tree in which you plan and choose your character’s skills and traits. The main themes of the game are energy harvesting, hunting, crafting and mining. Basically, it’s about acquiring resources and items needed to make tools and equipment. You make, use and trade weapons, shields and various modular and useful equipment.
Main gameplay themes:
Harvesting TEU – time limited energy units
By moving around in the real world you can activate the “Energy Harvester” to collect and store TEUs. The most efficient way to do so is hiking and cycling.
The world of Globula is fragmented into sectors which contain various resources. Players will be able to scan the terrain and then extract resources. Some resources will be rarer because they cannot be produced.
You will hunt many types of creatures. Some are aggressive and some are not. Basically, you can get some resources from all of them. Hunting more difficult creatures requires better skill and equipment. There is also a strategic element to the hunt. The strongest creatures are the most rewarding, but you need a team for those.
You will do all the crafting yourself. You will need energy, materials and technical drawings/blueprints. These blueprints are obtained randomly during production, as a reward for completing quests, or you can buy them on the market from other players. Blueprints will supposedly be the most valuable items in the game. Using them in crafting will also lock in-game tokens into items. If you then decide to sell the item, you have the option to do so for the market price or for the value of the tokens you locked into them.
TEU and all in-game assets will be tradable. There will be two values in the game – base and market. A player can monetize an item by breaking it and releasing the locked GLB tokens, or they can place a sell order with a higher price and wait for someone to accept the offer. For TEUs, there is only a market value, meaning that the in-game community itself determines the value of the energy.
By using tools, weapons, shields, modules/objects and crafting items you increase your skills. This opens up the possibility of advanced upgrades and more efficient use of existing items. The wide range of available skills forces you to choose from the available selection, thus creating a personal skill tree. By purchasing these skills you can speed up your progress in the game.
An interesting idea is the creation of points of interest (PoI) through object creation. These will have certain functions and will be divided into personal and public. In some cases they will need to be defended against other players.
Game NFT items are in ERC-998 form. That ensures a minimum item value which will be equal to the locked tokens inside the NFT. You will be able to destroy these items and transfer the locked tokens to your account. This will certainly be an interesting feature in the Play-2-Earn game.
In the world of Globula, players will be able to take on the following professions: resource scanner, component maker, geolocation quest developer, hunter, doctor, engineer, etc.
Geolocation tasks development
The title takes inspiration from Entropia Universe, a game that, according to Globula’s founder, has provided approximately 500 to 1,000 in-game jobs for 19 years where people can earn and withdraw money from the game into their bank accounts. Globula indicates that this model will scale through geolocation. That is, if no one in your location is a task creator, you are free to become one.
The developers will provide a no-code language to create quests, which players will use as logic blocks to build a scenario for other players. According to the founder, this is a very sophisticated system, linked to moderation, arbitration and reputation.
Taking a closer look at the quests, geolocation points will be able to be held by actual decentralized workers/players who will be located at specific coordinates. For a so-called real task this could be, for example, painting a garage for hire, digging a hole in the ground, etc. This is how the founder introduces the idea of gamification of common human activity, which he mentions in the whitepaper. It would therefore involve, among other things, the creation of a gamified labour market / temporary jobs. We have to wait a few years to see how this is implemented, as the game is still in Alpha.
To play you will need:
1) Android and mobile data. The iOS version will be available after the Android version is complete.
2) A powerful phone for AR.
3) Orientation in the game map.
4) A good understanding of the English language.
The basis of tokenomics
Blockchain: Ethereum, Polygon, Binance Smart Chain (BSC).
Total supply: 1,000,000,000 GLB.
Burning mechanism: there is none and there won’t be any.
Team payout period: for 6 – 60 months.
There will be a game vault:
– 40% of the vault goes to the people involved in the staking.
– 40% of the vault goes to the players in the form of drops.
– 20% is set aside as insurance.
DeFi / Yield farming
In the first 12 months of the token’s inception, DeFi earning will exist in the form of farming or providing liquidity for the Liquidity Pool (LP)*.
After this initial period, “standard staking” will start as well. This will minimize the supply of tokens on the exchanges in order to more easily increase the price of the token, assuming player interest.
*Locking ETH and GLB tokens in a 50/50 split on a decentralized exchange (DEX) using the Web3 wallet. The counter-offered LP token is then inserted into the protocol on the game’s website. This makes you a liquidity provider and a member of the DeFi club.
Participants in GLB staking will receive 40% of the non-taxed proceeds from the gaming vault. See below for more information about the vault.
Governance / DAO
GLB token holders will be able to submit proposals to the vault (Globula Community Vault) and vote on these proposals (DAO). Players vote on the management of the funds stored in this vault. It is common practice that the more tokens you hold, the stronger your voting power. This is also why clans/guilds are more important in the Play-2-Earn world.
This DAO vault will be governed by a community vote. The community consists of GLB token holders. The Vault gets its value from:
1) Game taxes and fees.
2) In-game trading fees.
3) From GLB tokenomics (DeFi profits).
35% of the tokens from the 60-month period will be sold on decentralized exchanges (DEX) and the profits in USDC will then be locked in DeFi for lending. The interest income (APY) from this DeFi lending business will go into the vault.
The founder describes the concept of a positive game economy as a DeFi strategy, where Globula will use DeFi with a low risk profile. They will use diversification of DeFi projects and the creation of an insurance fund of 20% of the vault value to minimize risks (see the diagram below).
Locking tokens into NFT items
The player will lock game tokens into NFT in-game assets by crafting, and will reclaim the tokens back by destroying them. Thus, there is no need to rely on selling at market price. If the released game manages to get the necessary player interest, the following scenario can occur, as presented by the developers in their whitepaper:
1) The more in-game items created, the more GLBs will be locked into them.
2) The more tokens locked, the fewer tokens will be in free circulation.
3) The fewer tokens in circulation, the higher its price will be.
They want to support the stability of tokenomics with an already developed application that will calculate and simulate the game economy, including the issuance of NFTs. In this way they avoid actions with side effects on the game economy.
In short – you generate income by investing time, by your movement and by in-game trading.
The easiest way to earn money in the game is by collecting in-game TEU energy, which is generated by moving your mobile device. This energy can be sold to other players or used for in-game activities.
Crafting of items and energy harvesting are directed towards in-game trading and thus towards profit.
Monetization by categories:
The investors are unknown, but the whitepaper does mention the following investments. The project is open to new investors and partners.
Seed Round: $500,000
Private Round: $1,625,000
Public – IDOs: $300,000
Public – Community Rounds: $150,000
Total Fundraising: $2,575,000
The team looks very experienced. There aren’t enough of them to make an AAA game, but they certainly have a lot to offer. The team is publicly listed as having 18 members.
“According to the CEO / founder Michal P., they mainly focus on the backend and later on the frontend. In conjunction with the information I have learned about Globula, this game seems like a very interesting project. I would compare it to Pokémon GO, but with a different theme and monetization. Globula as an MMORPG will be for longer play. The AR element sounds interesting for such a concept. The best time for Globula would be when we carry AR goggles with us on a regular basis. We’re not there yet, but maybe by the time that happens Globula will be all set for adoption by a large number of players.
Personally, I am attracted to the subject of quantum physics. I believe that Sci-Fi fans will appreciate this and will be glad for the opportunity to see this world in augmented reality. If they already have a 10-15 year story ready to go, whoever gets caught up in it won’t let go.
It is not always necessary to use AR mode, and rightly so. Linking it to the real world is an interesting idea. Imagine creating an object in places like an ice cream shop and similar establishments. As the owner, you could lure players into the place of your business and create customers and/or new acquaintances. At the same time, this would improve the gameplay for others. This concept could be an incentive to pull players to tourist destinations where quest creators could build their virtual objects.
I think it’s a good decision that they don’t have a token yet. It is a proven fact of practice that launching a token without creating demand is suicide for the token market. In addition, an app that simulates the underlying economy seems like further confirmation that the developers are taking care to ensure the tokenomics and monetization works.”