Published: 13 July 2022
Hash Rush is a massively multiplayer online real-time strategy (MMORTS) game set in the Hermian galaxy. Utilizing blockchain technologies (NEAR and Ethereum), Hash Rush returns to the Free-To-Play genre, moves away from aggressive monetization, and introduces a new vision, Play-to-Earn. Hash Rush achieves its vision by integrating with the Vorto Network, which enables the tokenization (NFT) of selected in-game items. The main goal of the game is to arrange only positive benefits for players in the case of blockchain usage. This principle allows users to ignore the blockchain without negatively impacting their gaming experience.
Q1 2022 : Playtesting
– Basic RTS game principles.
– Basic crafting system.
– The first planet with a forest biome.
– Graphics and user interface improvements.
– Possibility to control up to six unique heroes.
Q2 2022 : Tournament
– Special Client: Hero Preview.
– Further quality improvements.
– “The Best Of” event: a tournament for the best score.
– Time-limited re-opening of the game.
Q3 2022 : Gameplay test – Crafting Mayhem
– New game mode – Dungeons.
– New planet with two new biomes / Fae biome added.
– Integration of the final crafting system into the game.
– Adding new items and heroes.
– Performance optimization and bug fixing.
– Skinning system and customization.
– The balancing of heroes.
– Improving gameplay and quality of the game.
– All features already available and playable.
– More planets, biomes and dungeons.
– Fully operational Play-To-Earn mechanics.
Hash Rush is divided into three different game modes: Standard, Dungeon and Boss Assault.
The Standard game mode requires the player to cleanse a corrupted planet from the Crystal Scourge. The planet itself is split into multiple zones. This mode is the only one where players can acquire (via gameplay) special crafting materials.
Dungeon is an upcoming game mode currently planned for the second playtest of the game (June 2022) and plays a vital role in the game’s crafting system. Dungeons differ from Standard Mode as you cannot build any buildings or train additional units. However, players are given points to spend on heroes. Dungeons are the main source of recipes for crafting.
Boss Assault mode is designed to be a quick gameplay mode. When a player enters this mode, they must select which heroes to take into the match, (heroes are optional, but recommended) and are then given a pre-made base. The player will have a few minutes to train a defensive force, and prepare for the enemy.
Here players can also get the items needed to unlock and upgrade heroes’ skills or add experience to heroes.
The usefulness of the token has varied over time.
The total supply is 10,000,000 RUSH. The game will have its own store that will only accept RUSH. Token holders will be able to vote on specific game features and changes.
“After watching the latest gameplay videos released, I like the game. I think that the controls and overall gameplay will be pretty intuitive and even a player who has never played an RTS (Real-time strategy) will understand the principles of the game very quickly. The impression that the model of the main character left on me is that the authors were inspired by League of Legends, more precisely by its look in 2011, when their ‘minions’ looked very similar. Next, I would comment on the graphic design: ‘it doesn’t impress, but it won’t offend either’. I give the Near network a thumbs up; it is a fast and powerful network with very low fees. The team is unknown. Rush token is described in a chaotic way and the information lacks how and where it was created. There is no direct link to the whitepaper on the website, the link is only available on Discord.”