Lists of Content
Crypto Game
May 18, 2023

Overall Rating

Current Token Price
Project Potential
  • Free-To-Play
  • Staking
  • Only available on online browser

KingSpeed is a Free-To-Play racing game that runs on the Binance Smart Chain system, where the player can collect NFT cars and equipment to compete against other players in multiple game modes.

Official Trailer


August 2021

  • Game design and art concept
  • Community build-up

November 2021

  • Private sale
  • IDO

December 2021

  • NFT car release
  • Staking platform
  • Metaverse research

Q1 - 2022

  • INO: 1000 Loot Boxes
  • 3D Beta version: Time trial + PvE mode
  • Loot Box system opening
  • Marketplace
  • Renting system
  • PvP auto mode: + 1 vs 1, multiplayer + Play-To-Earn
  • Prediction system

Q2 - 2022

  • NFT characters release
  • Garage
  • Land NFT - Building Road Tracks
  • Mobile release

Q3 - 2022

  • PvP control mode
  • KingSpeed's quests

Q4 - 2022

  • Road to Metaverse: AR/VR
  • KingSpeed DAO release
  • Global tournament organization

About the game

Player Requirements

At the beginning, players will receive a free car. The game is Free-to-Play.


KingSpeed Cristal ($KSC) is the game token with a total supply of 200 million. It has multiple uses like purchasing collectibles, opening Loot Boxes, renting NFT cars, participating in prediction games and in-game fees.

The in-game token is called gKSC. It is an off-chain token and it’s used to buy in-game items, fortune tickets or a seasonal pass.

$KSC staking is available, and its rewards depend on the amount invested and on the tier.


Players will be rewarded when winning races. The amounts earned will depend on the car’s rank and the position the player ends the race in.

Winning 1v1 races and time trials are other ways to earn gKSC.

The player also has the option to rent cars for a specific number of days. Once that time runs out, the car will be automatically transferred back to its owner.

gKSC tokens can be cashed out to $KSC and sold on exchanges.




Social Media and Online Presence

Analytic Opinion

“I like the idea of competing against other players both in 1v1 and in multiplayer races. The tournament feature also gives the game a more competitive component. Finishing first on a race is always the objective, but now you get a real world reward for it. Even though car parts are important, you also need to have skills to be able to control your car and to get to the finish line first. I would like to see this project getting a dedicated application for mobile platforms and PC/MAC. A staking system is always welcomed in order to keep the project running. Race games always remind me of Need for Speed Underground, which is probably the race game I played the most. It would be great if they also added aesthetic NFT customization to the game.”

The game will have multiple game modes including: Race Tournaments, 1v1 Races, Multiplayer Races and Time Trials. Multiplayer races will be an 8-player race. The rewards received will depend on the player’s finishing position.

Each car comes with 4 parts; each part grants a different stat. The parts are the wheels, engine, control board and hull. The stats are top speed, acceleration, handling and durability.

The car part’s rarity provides the whole car with a total amount of power. The part’s rarity could be: Uncommon, rare, epic, legendary or mythic. The higher the power, the better the chances for the car to win.

The Racetrack’s  weather affects the car’s stats. For example, windy weather will affect speed, rain affects the car's durability, snow affects the car’s handling, etc.

“Fuel” determines how many races the car can participate in. Once the car runs out of fuel it can’t be used anymore. Additionally, every car has a limited number of battles it can participate in, called the “Daily Race”.

The in-game car dynamics are as follows:

  • There is an auto-accelerate system
  • The brakes will only slow the car down, they don’t allow the car to drive in reverse
  • Drifting can be done by turning and braking
  • All tracks have walls which the car can collide against, slowing it down
  • Tracks have different terrains that will affect the car’s speed and acceleration