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My Neighbor Alice

Published:  24 July 2022

A multiplayer building game aimed to introduce the blockchain to millions of players around the world. In the game, anyone can buy a virtual island, collect resources, build buildings, make interesting items and meet new friends.

Official Trailer

Basic information

The game is very similar to Animal Crossing: New Horizon, which has sold over 31.8 million copies. My Neighbor Alice is built on the Chromia blockchain platform, which makes it easy to build Dapps.

My Neighbor Alice has successfully completed the pre-alpha version phase. The developers plan to get as many players as possible from their website and Steam. The game is not yet available on Steam at this time. However, we do know that Steam has banned games with NFTs or cryptocurrencies on its platform. Therefore, it is uncertain whether the game will even ever be available on this platform in the future. Hence, it’s unclear how effective the developers’ plan to attract players from Steam will be.

Road Map

The Road Map was provided in the first quarter of 2022, and the Alpha fishing activity was completed.

From Q2 2022 until an unspecified date in 2023, the land sale will be going on.

In the second quarter of 2022, we will see the introduction of the Alpha seasons, specifically Season 1 of the Alpha version.

In Q3 2022, we are expecting the introduction of an in-game companion app.

To be determined in 2022:

  • Introducing land resources.
  • Alpha seasons continues.

To be determined in 2023:

  • Alpha seasons continues.
  • Introducing in-game partnerships.
  • Introduction of the Beta version Seasons.

For now, it is known that the game’s release date has been postponed from the originally intended January 2022.

About the game

Players perform tasks given to them by Alice. In addition, they can perform other activities, including fishing, catching bugs, beekeeping, and many others. Players receive rewards for helping Alice, which can be exchanged for other in-game items. Whether it’s land or in-game items, all require players to first create them (or work their way up to making them) in order to sell them on the marketplace.

Rewards are paid to players based on how good citizens they are. The game has a built-in reputation system, consisting of the number of completed quests, completed “favors” (likely to be unpaid help), and other activities on the islands. However, they will also be able to earn money in other ways, such as by building and designing a museum to collect admission fees, or by winning various competitions. All Play-2-Earn elements will not be launched until the game officially launches.

A player does not have to buy land to farm it. Half of the land in the game will be reserved for rentals or public places only. Land can be shared by up to 10 players at a time. However, at least one of them should actually own the land, as 1 NFT will not be divided into 10 shares.

The game’s metaverse map is divided into 6 islands. Each island has a limited number of plots. Once all the land has been purchased, new players will be forced to buy land from existing players. There will be a total of 100,000 plots, but the direct sale of plots has not started yet. However, players can already participate in lotteries that allow them to win land at a lower price. It’s a bit strange that the developers directly want the land to be “given away” at lower prices. So far, 2,927 plots have been won in this way.


Token holders can become members of the Community Council, which will vote on the further development of the game. Community Council members will be those who pay a voluntary membership fee. The amount of the membership fee and how often players will have to pay is still unknown. This may be because the whole DAO “idea” is only being talked about in the future tense and does not currently exist.


Every in-game item is an NFT, which practically means that all the wealth that the player creates is actually their own. Interestingly, the NFTs will lock up a portion of the funds spent, which players will be able to take out loans against in the future, up to the amount of the locked up funds, which will serve as collateral. Players will be able to sell the locked funds back to the system or withdraw them at lower prices. However, this will only apply if the player buys the NFT from the system and not from another player. The developers do not specify what will happen in case of purchases from other players. It can be assumed that these locked funds will continue to be transferred from owner to owner. This is a very interesting but somewhat unusual approach to NFT.


The ALICE token can be bought on Binance, KuCoin, FTX, Huobi or MEXC.


The price history since its launch in March 2021 is not pretty at all, as you can see from the chart on coinmarketcap.com for yourself.

ALICE tokens can also be staked. Token holders receive rewards for staking the token, and over time, content released by developers is made available for them to download. However, staking is currently not functional.

Tokenomics are described only very vaguely in the Whitepaper. In two lines, readers are told that there is a limited amount of the token and that you can invest with it or vote on the game’s future development using the DAO system, which is also poorly described.

A very important and key factor is the allocation and distribution of the tokens. Unfortunately, over time we learned nothing from developers of the game about the token distribution. The only mention of token distribution is a pie chart, which you can also find in tabular format below. The lack of information is a fundamental flaw, and it is a glaring red flag raised, damaging the entire game’s score.

The token allocation looks messed up. However, we need to take into account that the 20 million token reserve includes undetermined staking expenses.



The Swedish team behind the game is Antler Interactive, which has already released several VR and AR titles.

Analyst opinion

“The project builds on a proven game concept. However, it will depend a lot on how the developers deliver the results. Given that the team has processed all the material I have drawn on for this analysis, I am concerned about whether they can deliver their outputs to the expected quality. If it does, the game title is likely to be a success. However, caution is advisable when investing due to the higher degree of risk. When mentioning the riskiness, it should also be noted that problems can be expected with bringing new players into the game; considering Steam’s attitude towards crypto and NFTs, the game may not be released on that platform at all.”



Published:  24 July 2022

All analyses by Johny

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