
Pros
- Graphics
- Different game modes
- Encourages creativity
- Online community
Cons
- Repetitive animations



Official Trailer
Basic Information
Road Map
Phase 1: Q1 - 2023 SOFT-LAUNCH VERSION TESTS AND MARKETING TEAM ENHANCEMENT
Development Part
- Testing of core systems and gathering game analytics
- Studying technical data for optimizing game sessions
- Fixing critical errors in the soft launch version of the game
Marketing Part
- Web 2.0 Marketing probes in Google Store
- Tests of US strategy in Google Store
- Expansion of the marketing team
Web 3.0 Part
- Basic battle pass activation via NFT avatars
- Seeking effective partnerships with other builders
PHASE 2: Q2-Q3 - 2023 VISUAL AND TECHNICAL GAME ELEMENTS POLISHING, WEB 2 AUDIENCE GROWTH ON SOCIAL PLATFORMS
Development Part
- Visual modernization of the main hub, the addition of the NPCs
- Working with arenas, adding new assets
- Improving the game’s sound design
- Fixes for the native UE5 library
- Closed Beta test Apple store and Google Play
Marketing Part
- Engaging Web2 influencers for collaboration
- Grow the community audience on social networks and media platforms of the project
Web 3.0 Part
- Fundraising in private and seed rounds
- Seeking effective partnerships with other builders
- Possible IDO (depending on the market conditions)
PHASE 3: Q4 - 2023 ADDITIONAL CORE GAMEPLAY MECHANICS DEVELOPMENT. WEB3 ELEMENTS IMPLEMENTATION
Development Part
- New game room mode
- Introduction of an in-game shop
- Adding new fighting protocols (skills)
Marketing Part
- Deep collaboration with all available Web 2.0 gaming channels, bloggers, streamers, tabloids
- Partnership with e-sports teams
- First tournaments hosting
Web 3.0 Part
- Advance battle pass activation via NFT avatars
- Equity fundraising
- Multichain integration
- Seeking effective partnerships with other builders
- Possible IDO (depending on the market conditions)
Q1 - 2024
- Open Beta test Apple store and Google Play
About the Game
Project Hive is a turn-based NFT card game, in which the player goes into battle against another player or the game’s AI. The battle consists of several rounds, in which the player is given a deck of cards. The game will hand the player six cards each per round – each card has different abilities (e.g. attack, defense, etc.), and the player has to strategically choose three cards only to battle their opponent during each round. The player that lives wins the battle.
However, Project Hive has three different game modes:
- P2E/Win2E
- PvE Storyline
- Large Scale PvP

In the Play-2-Earn mode you will be able to do daily tasks to earn in-game currency, which will encourage players to return to the game every single day. Also, you can fight against other players in the game, where the winner takes the prize.
In the PvE Storyline, the player will have the opportunity to walk through story chapters while discovering new things and the mystery behind the story. In other words, the game has its own story in which the player can fully understand the meaning and backstory of the characters and the plot itself.
Finally, the Large Scale PvP consists of clan wars, in which the player can join forces with fellow game players to battle other clans among the game. In this game mode, the players within the clans can earn money by acquiring Cells which will allow them to earn passive income rewards from outside staking pools.
The player will have the option to use four different characters or archetypes, sorted between twenty-two different classes within them, depending on the different kind of weapons and armors they are equipped with:
- Bladerunner
- Bonebreaker
- Gunslinger
- Flatliner

By equipping the archetype with different types of armor, weapons, attributes, and skills, the player will have the liberty to discover their own personal play style to defeat their opponent.

Player Requirements
The game is Free-To-Play, with in-game purchases to upgrade your weapons, armors, and characters. As of right now, the demo has been released for Windows and Android.
Economics
tokenomics
$HGT - Governance Token
Total Supply: 18 billion
Use cases:
- Breeding
- Merging items
- Enhancing items
- Purchasing items
- Battle pass for arenas
$IGT - In-game token
Token Supply: Unlimited
Use cases:
- Crafting items
- Upgrading skills
- Breeding
Staking
$HGT can be staked for $HGT or $IGT in return.
Monetization
Players can earn $HGT from the in-game most challenging activities. Placing bids through in-game auctions with $HGT to take part in Guild Wars.
Players can earn $IGT, which is the main game token of the game’s ecosystem, from almost every activity inside the game. Using just one character, the player can earn between 150 – 250 in $IGT daily thanks to PvE and PvP Fights.
Crafting and merging weapons or armors using $IGT as a catalyst can yield between 150 – 3,150 $IGT depending on the quality of the item.
Partners

Investors
Team

analyst opinion
“The game itself looks really good. With top-notch graphics and visuals, it is what every user would desire. As they said in their website “it’s created by gamers for gamers”, this game is a well-thought out project that promises to deliver a great ecosystem so that both big and small spenders can play together. Also, it is not only created for big time gamers, but also for beginners who would want to start the journey into the NFT world by having three different game modes. I would say that this game is very versatile since it is actually created for everyone.
The game has a really cool feature that lets you create new skins for your gear. I believe that encourages the player’s creativity and gives the game a fresh look from time to time. Also, players can feel more connected to the game when their skin is used by other users.
Project Hive also has a massive online community, and the game does not even have a release date yet. They are very active on social media which is a good sign that they are serious about their project.
However, I would say the only downgrade is the repetitive movements and actions in battle. The player can play the same card three times in a row, and the character would do the same animation and repeat it. I would probably add more action cards, so that the game feels more dynamic.
Overall, this is a great project with a lot of promise. Let’s just hope they deliver in time.”

Diego Kebork
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