- Excellent storyline and environment
- Good graphics
- It has many options for all types of players
- Original concepts
- Very limited Free-To-Play (guest mode)
- No timeline on the Road Map
- Game Prototype Release
- NFT Genesis Drop Reign of Terror: Awakening (On-Chain Mining Game)
- Reign of Terror: Uprising (On-Chain Autobattler) IDO + TGE Full Game v1 Release
- Multichain Integration Expansion 1 (Land and Crafting)
- Expansion 2 (Group PvP Battles)
- Expansion 3 (Alliance Battles)
About the Game
Reign of Terror is a tactical turn-based RPG in a dark, dystopian alternate earth with a stratified society where equality doesn’t exist.
The players must make a competitive squad of agents with different abilities. There is an option to select a default squad that will automatically be chosen when starting PvP or PvE missions. There are some rules about these agents:
- Have only one weapon proficiency
- Can die in combat (revive again for next mission)
- Have three types of skills (active, passive, and tactical)
- Have a humanity value: their skills make them valuable agents
- Have damage types
- Have a backstory: all agents have a story about their past
- Not all agents can wield grenades
- Not all agents can hack systems
- Have a class depending on their skills
Each agent has statistics according to their role. It’s like their DNA.
Stats of agents:
- Health Points: the amount of damage an agent can sustain
- Strength: a prerequisite for certain weapons
- Logic: the chance to hack a computer system
- Synapse: dexterity and reaction
- Speed: affects movement range and initiative
- Evasion: the opportunity to reduce enemies landing a hit on the agent
- Perception: the ability to detect hidden threats
The game is designed to allow players to perform quick tasks before deciding to go further into the game. The player journey is essential to enable progression in a balanced manner between learning the game and encountering new content.
There are three stages in the gameplay progression:
- Day-to-Day: gameplay is centered around individual players (daily missions)
- Week-to-Week: gameplay is centered around Guilds and competing in Guild Events
- Month-to-Month: gameplay heavily revolves around winning control over Alliance-controlled territories, competing in Alliance Events, and climbing to the top
Players can obtain certain parts, items, and in-game currencies to advance in different kinds of missions.
- Daily missions: can be completed along with story-based missions
- Cyber Hacking Focused Missions: the player must sabotage and hack into a highly guarded facility. There are several hackable systems like robots, gate access, etc.
- Defense Survival Missions: the player must survive waves of enemies
- Class or Faction-Based Missions: missions based on the faction or roles of the agents of every player
Players can unlock the next mission by clearing each one with at least one star out of three. But the more stars they get, the more experience and rewards they can earn.
- One star: rewards are usually parts for crafting
- Two stars: rewards are usually parts, a chance for an NFT, and cores
- Three stars: rewards are usually rarer parts, a chance for an NFT, cores, and an opportunity for catalyst items for higher-level agent fusions
Reign of Terror: Awakening: this game mode is divided into two different gameplay.
- Vignettes: the first part of this story takes place over a series of 64 vignettes, where players get to send their PFPs on missions and wait for them to return
- The Vault: the second part takes place at the end of the Awakening with com-munity-based gameplay. Players have to unlock vaults by gathering information and clues and communicating with other players to solve the mystery
Reign of Terror: Uprising: this is an auto-battler mode in which players send their NFT agents on a variety of missions (recon, chapter, and side missions).
- Recon missions: players do not participate in battles. They send their NFTs and wait until they return from combat
- Chapter missions: these are the main gameplay. Players use their agents to fight in each mission
- Side missions: these are used to help agents gain experience
There are other kinds of missions, like seasonal missions (like Christmas) or special events. There are also player achievements with micro rewards to help players progress over the game's lifetime.
Multiplayer Missions (PvP):
Challenging Players: their ranking is determined by a combination of True Rank and ELO formulas
Asynchronous Gameplay: a turn-based multiplayer gameplay between two or more players that can check in and play their turn when convenient.
Ranked Play: the objective is to destroy each other's base within a certain number of turns. Players will go up the ranked ladder. Also, they will earn higher XP and Imperial Pass rewards in Ranked matches than they would in Unranked
Unranked Play: similar to Ranked except the rewards are lower
Player-Created PvP Games with Option for Wager: players can adjust the requirements to play and match with other players:
- Agents Only
- Common Rarity Agents and Equipment Only
- Addition of NPC Bots
- Certain Player Levels Only
Both sides can wager an NFT, credits, or cores as the prize for the winner.
The players can own land plots that provide resources needed in the game to produce items and materials required in Guild and Alliance weapon and defense systems. Land plots contain energy points determining the number of facilities they can construct in their building. All buildings require a Building Blueprint before they can be built. These Blueprints are available in the NFT Marketplaces of the game.
There are different types of facilities that the player can construct:
Defensive facilities: close-in weapon systems, shield generators, nanite repair systems, minefield systems, wall systems, and fortified bunkers
Production facilities: weapons factories, armor factories, manufacturing factories, vehicle garages, recyclers, air resource extractors, waste resource extractors, and thermal generator
Guild facilities: guild satellite, guild hall, guild vault, and guild lab
Alliance facilities: alliance satellite, alliance HQ, alliance vault, and alliance lab
Misc facilities: holographic projection and cantina
The land system consists of two types of zones:
- Safe zone: yield fewer energy points and resources
- Terror zone: produces more resources, and other players can raid it
The Imperial pass can level up through in-game activities and NFT marketplace transactions. It’s a season pass that is approximately three months long and averages ten levels. Each level unlocks NFTs, rewards, and sometimes limited access to special missions.
It’s a browser-based game that can be played on a PC running on any OS.
Players need to create any wallet that supports Solana (SOL).
Max supply: 2,000,000,000
- Buy NFTs in the NFT marketplace
- Ascend any squad element NFT, which burns the previous NFT/virtual elements used to produce it
- Swap for stablecoins
$sREIGN can be used to stake to form an alliance with multiple guilds, purchase rare and limited NFTs, and stake to gain DAO voting rights.
- Obtain common units, equipment, and weapons
- Wager on PvP fights
- Buy NFTs (agents, land, crafting material, weapons, and equipment)
- Upgrade building facilities
- Craft NFTs (items, weapons, and equipment)
- Guild and alliance activities
To earn ROT:
- Stake ROT
- Sell NFTs on the ROT marketplace
To earn Credits:
- Complete missions
- Sell Cores
To earn Cores:
- Complete missions
- Steal from other players in PvP missions
- Recycle items, weapons, and equipment
“This game is exciting and very well made. The story is complete and original, with many original elements (design, settings, characters). For this reason, it’s very different from other games of the same genre. It’s still under development, but the idea looks fantastic. This game could have a perfect future if the team continues working as it has until now.
The negative part is that to advance, players have to invest money to buy items in the marketplace. Without it, playability is very limited.
Also, many ideas are not yet implemented because it’s in an early development phase. But if development keeps moving forward, this will be a game that must be tried out.”
Social Networks and online presence