Official Trailer
Basic Information
Road Map
July 2022
- Mobile Free-To-Play soft-launch
- Balance & economy adjustments
- Community building
- Referral program
- Incentivized testnet
- Strategic partnerships
- NFT sale
- Smart-contracts audits
- Marketplace
September 2022
- Web platform release
- Token launch
- Web3 layer
- Metagame
- Battle seasons
- Scholarship support
- Intense community development
October 2022
- Mobile platform release
- Balance adjustments
- Clan activities
- Special events
- Content creators’ incentives
- Streams and online events
- Sponsored eSport events
December 2022
- Console platforms release
- Balance adjustments
- New game modes
- New units
- New battle seasons
- Paid ads
About the Game
Wild Forest is an online multiplayer, PvP strategy game that combines Free-To-Play and Play-To-Earn systems together. This project delivers a real-time strategy PvP battle game, where players have to choose their characters to fight against other users to win rewards.
Wild Forest offers several game modes that are yet to be explained in more detail:
- PvE campaign
- PvP battles
- Clan wars
- Tournaments
- Special events

The game offers different maps/lands for battles to take place at, with the intent to make the game less monotonous. They also included a circadian (a day/night) cycle that affects each battle. It will be up to the players to use the cycle to their advantage.
Users must build a base for several reasons:
- To expand their territory
- To have access to more advanced units (characters)
- To have access to more mines (they increase the energy refill rate)
NFT items are also a part of this project. Characters are the main NFT items since they are the ones used in fights. These can be leveled up by using the in-game token and unit shards that are collected in battles. Also, merging two NFTs of the same will get you a higher rank unit, making that unit rarer.

Player Requirements
No information found.
Economics
tokenomics
In-game token: $FGLD
It can be obtained through:
- PvE missions
- PvP chests
- Battle pass rewards
- Daily missions
- Other in-game rewards
On the other hand, they are mainly used for:
- Unit card level-ups
- Chest purchases
- Timer reduction
- In-game activities (challenges, etc.)
- Earnings (withdraw from the game)
Governance Token: $WF
It can be obtained through:
- Purchases from the open market
- LP rewards
- PvP leaderboard prizes
- Clan war prizes
- Special events
They can be used for:
- Marketplace trading
- Unit card purchases, ranking-up
- Governance
- In-game activities
- Clan land rentals
- $FGLD purchase
Monetization
Players can earn $FGLD and $WF tokens by performing in-game activities such as:
- PvE campaign
- PvP season
- Challenges
- Daily missions
- Clan wars
Players can earn Units Shards during those activities that will help them upgrade their NFT characters. These characters can then be traded in the marketplace for $WF in return.
Partners
No information found.
Investors
No information found.
Team

analyst opinion
“This project seems to be in its early stages, so it is a bit hard to judge it at the time. However, it seems to be a well-rounded project with very simple gameplay, yet strategic. I appreciate it when a game is Free-To-Play because that gives me the possibility to play it without having to commit to it right away. I can try it out first and then make the decision to continue playing if I really enjoyed it. Furthermore, one thing I really liked was the fact that it is a skill-based game, meaning that it rewards the most skillful player. This would encourage those who do not want to spend too much money on the game. Having the rarest character or wearing the rarest skin does not guarantee a win.
On another note, the team looks very reliable when it comes to strategic games since they have had success developing other games in the past. They have previously won awards and nominations. The team focuses on reaching as many people as possible by developing the game for different platforms and consoles.
Even though the game has so many positive aspects to it, I have to say that having a poor online community does not look good for the project. It is an indication that people are not really interested in it, and without players, the project is basically worthless. I would still give it a try before ruling it out.”

Diego Kebork
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